@startuml
sprite $code [48x48/16] {
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!define MATERIAL_CODE(_alias) ENTITY(rectangle,black,code,_alias,MATERIAL CODE)
!define MATERIAL_CODE(_alias, _label) ENTITY(rectangle,black,code,_label, _alias,MATERIAL CODE)
!define MATERIAL_CODE(_alias, _label, _shape) ENTITY(_shape,black,code,_label, _alias,MATERIAL CODE)
!define MATERIAL_CODE(_alias, _label, _shape, _color) ENTITY(_shape,_color,code,_label, _alias,MATERIAL CODE)
skinparam folderBackgroundColor<<MATERIAL CODE>> White
@enduml